using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HurtState : IState
{
    public HurtState(FSM manager)
    {
        this.manager = manager;


    }



    public override void OnEnter()
    {
        throw new System.NotImplementedException();
    }

    public override void OnExit()
    {
        throw new System.NotImplementedException();
    }

    public override void OnFixedUpdate()
    {
        throw new System.NotImplementedException();
    }

    public override void OnUpdate()
    {
        throw new System.NotImplementedException();
    }
}
